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How to make a game as toxic as possible

To make a game toxic, we first must put the player in the right headspace: Anger, frustration and hate are the emotions we’re aiming for. We could do that by just having dumb mechanics which are inherently frustrating to use, or perhaps glitches and bugs. This is a start, but directs our player’s emotion at…

Muse Group: Enshittifying everything it touches

Starting in 2017, Ultimate Guitar – then a guitar tabs website developed from a Kaliningrad office – started going on a shopping spree: They acquired MuseScore, an open source notation program, Audacity, the Audacity audio editor, Hal Leonard, a sheet music publisher, StaffPad, AmpKit, and others. Today, they’re known as Muse Group, have abandoned their Russian…

Corporations are agentic AGI

There are some good arguments in favor of understanding corporations as artificial, intelligent meta-(or super-)organisms: The idea that corporations can be understood as an AI isn’t new – I got introduced to it by Charles Stross in his “Dude, you broke the future!” talk. They are slower to act than computer-based AI, but in return,…

Getting Ollama to run properly

Today I tried to do something which apparently is silly: Use Ollama on my Windows machine to run gpt-oss:20b, use it in VSCode’s Copilot-chat, and also use it on WSL for my Linux (web) projects. This is, apparently, difficult. To document my findings instead of a “nvm fixed it”, here’s the stuff I did: That’s…

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