Corporations are agentic AGI

There are some good arguments in favor of understanding corporations as artificial, intelligent meta-(or super-)organisms: Corporations are aware of their predators (government agencies) and aim to extinguish them (see regulatory capture) Corporations prioritize their own survival over secondary goals (profits, growth, etc). To avoid death, it may shed massive amounts of its body (close stores,… Continue reading Corporations are agentic AGI

Getting Ollama to run properly

Today I tried to do something which apparently is silly: Use Ollama on my Windows machine to run gpt-oss:20b, use it in VSCode's Copilot-chat, and also use it on WSL for my Linux (web) projects. This is, apparently, difficult. To document my findings instead of a "nvm fixed it", here's the stuff I did: Tell… Continue reading Getting Ollama to run properly

Thermite as grid-scale energy storage (and gemstone production method)

Thermite is a fancy name (actually a trademark) for a quite simple reaction: Just take some rust (iron oxide) powder and some aluminium powder, smash them together, and watch the fireworks. Or to put it into a formula: iron(III) oxide + aluminium → iron + aluminium oxideFe2O3 + 2Al → 2 Fe + Al2O3 This… Continue reading Thermite as grid-scale energy storage (and gemstone production method)

City Villages: Desirable public housing for a greener future

We are currently facing several issues: A housing crisis – housing in places which are desirable (ie: cities) is very short, and not much appears to be done to actually alleviate it. A loneliness crisis – people have a harder and harder time connecting to others. A climate crisis – resources are wasted on things… Continue reading City Villages: Desirable public housing for a greener future

Refutation of Video Games Europe’s position paper on Stop Killing Games

Video Games Europe has published a position paper to the Stop Killing Games initiative. Many of its arguments are missing the point. Recommended prior reading: https://leo.wattenberg.dk/2025/07/05/a-response-to-video-games-europes-statement-on-the-stop-killing-games-initiative/ TL;DR There already are various licensing mechanisms in place in EU law which can easily be extended to also cover online video games. Making private servers available to the… Continue reading Refutation of Video Games Europe’s position paper on Stop Killing Games

A response to Video Games Europe’s statement on the Stop Killing Games initiative

As we all know, when it comes to games, the dialogue is rarely level-headed. Gamers might be one of the most passionate crowds out there, and once the rally cry has brought the wheels in motion, they'll keep turning for years to come. With that in mind, I'd like to address Video Games Europe's statement,… Continue reading A response to Video Games Europe’s statement on the Stop Killing Games initiative

How to design more imaginative yet scientifically plausible fantasy creatures

Fantasy creatures are often shockingly unimaginative: Tolkien's world consists of humans, pretty humans (elves), small humans (dwarves, hobbits), ugly humans (orcs), tree humans (ents), as well as a couple of bigger versions of regular animals (spiders, lizards, elephants). Outside of that, the overall flora and fauna is just regular earth, with regular horses, regular potatoes… Continue reading How to design more imaginative yet scientifically plausible fantasy creatures